NAME: Robert Trailvyne


Age: 60+

Sex: Male

Race: Asian

Class: Very Rich (!)

Profession: Pirate (?)

Disposition: Greed

Faction(s): Trailvyne Trading Company

horizontal_spacer.png
sample_pic.png
horizontal_spacer.png

DESCRIPTION & BACKGROUND


Robert Trailvyne, once a strong brown eye and black haired man, has since lost what little vigor he had once had and replaced it with ambitions that to this day seem impossible. If you saw this man waking about you’d know he was no where near the same class as you are. He fancies more renaissance styled clothing but has parts of his hair dyed in a deep crimson color to show off his importance.

He left in his earlier years west to Madison to join the Hoofter Company, which still hadn’t been known among those outside of Madison. Robert had heard of this lone company from travelers who had come from Madison in hopes to find better living in what was Milwaukee. He stayed in the group for a few years but soon problems started to arise with him and their other merchants and left in bitter retreat.

While moving north, within 5 years he had founded his own trading company the Trailvyne Trading Company that had soon started off fast in it’s first few years of being active. Using what knowledge he gained from the Hoofers, he enlisted the allies of the Dreamers and opened up the Wittman Hub on the Wittman Airport Strip.

Fast forward to his later years, the Trailvyne Company has become a force to be reckoned with. His love of business made the company shine over all others and becoming a leading force in trade, which was soon, coined the Tri-Caravan trade route. His influence, however strong, was too much for a single person to bear. Greed had become a hobby, and his lust for money but also for other things grew as well. Rumors spread from merchant to merchant that this once idealized trading firm had become corrupt due to Robert visions and lusts. Some have said that more capital is coming into the headquarters then products leaving. This seemed odd to many but most ignored that fact, as they had nowhere else to trade that could offer protection and fair trade services.

It’s also been noted that Trailvyne staff have been seen in Madison, conversing with the Lorekeepers, with Robert making appearances with plenty of guards and value trains to boast.




HEALTH = 8

INITIATIVE = 7

DEFENSE = 3

SPEED = 11

WEAPONS = 1 melee and/or short-range weapon; upper-class will have both plus a ranged long weapon

ARMOR = Reinforced leather jacket or none

ATTRIBUTES


Intelligence: 2
Wits: 2
Resolve: 3

Strength: 3
Dexterity: 3
Stamina: 3

Presence: 2
Manipulation: 2
Composure: 4

SKILLS


Mental

Academics : 0
Computer : 0
Crafts : 0
Investigation : 0
Medicine : 1
Religion/Knowledge: 0
Politics : 0
Scavenge:
Science: 0


Physical

Athletics : 2
Brawl : 2
Drive : 0
Firearms : 2
Larceny : 0
Stealth : 0
Survival : 0
Weaponry: 2

Social

Animal ken : 0
Empathy : 0
Intimidation : 2
Persuasion : 0
Socialize : 0
Streetwise : 2
Subterfuge: 0

MERITS (should not exceed 7)

Status +2

and

FLAWS

(list flaws here if any)